AI Insights · Timothy · April 2024
Top 5 Hypercasual Games in Hungary in Q1 2024
Explore the performance of the top 5 hypercasual games on a unified platform in Hungary during Q1 2024, including trends in weekly downloads, revenue, and active users.
In Q1 2024, the hypercasual gaming market in Hungary saw notable performances from the top 5 games. Here’s a detailed look at their metrics based on Sensor Tower data.
Block Blast! from Hungry Studio experienced a fluctuating trend in weekly downloads, starting strong with 14.7K in the first week of January and peaking at 18.4K in mid-January. However, downloads saw a decline towards the end of the quarter, dropping to 5.7K in the last week of March. The game maintained a steady increase in weekly active users, peaking at 64.5K in early February before gradually declining to 51.9K by the end of March.
Help Me: Tricky Story by ABI Game Studio had a significant spike in downloads in the second week of January with 14.3K, but numbers dropped consistently afterwards, reaching a low of 2.1K in mid-March. The game's weekly active users followed a similar trend, peaking at 32.5K in late January and then declining to 19.4K by the end of March.
Build A Queen from Supersonic Studios LTD showed a varied performance in downloads. Initially, it saw a dip from 7.2K to 2.5K in January but recovered to 8.1K in mid-March. Active users exhibited a robust upward trend, growing from 15.8K in early January to a peak of 15.9K in mid-March, before slightly decreasing to 14.7K by the end of the quarter.
Get Color - Water Sort Puzzle, published by ZephyrMobile, had a stable performance with weekly downloads starting at 10.9K in early January and gradually declining to 2.8K by the end of March. Active users mirrored this trend, starting at 32.3K and ending at 21.1K. Despite the declining downloads, the game managed to maintain a steady revenue stream, peaking at $68 in mid-February.
Wood Screw Puzzle by Zego Studio saw a consistent increase in both downloads and active users throughout the quarter. Downloads began at 6K in early January and fluctuated before peaking at 6.1K in mid-March. Active users showed a steady rise, starting at 7.1K and reaching a peak of 19.9K in mid-March. The game's revenue also showed a positive trend, peaking at $55 in the last week of March.
For more detailed insights and data on these games, visit Sensor Tower.